ONGOING AGENT + MANUAL RESEARCH · 1.20 REPLAY

Replay symbols

Mapping the executable, one name at a time.

Naming progress

UPDATING

Functions

26.07% named

21,635 / 82,992 named

Loading function inventory…

Globals / data

0.53% named

4,404 / 824,235 named

Loading global inventory…

Hover a chart segment or select a category to inspect its count and share of the total. Keyboard and touch controls work in the legend.

Saved SQLite count · 2026-09-28 15:08:47 UTC · checking for live updates

Both named counts come from the committed Replay SQLite database. Totals include provisional q_ names. A name indicates research progress; it does not guarantee a verified signature or layout.

What counts as a global?

The denominator covers identified IDA data items and named unknown heads in non-executable Replay sections. It includes globals and constants, and excludes strings, alignment, headers, imports, and PE loader metadata. An array or structure counts as IDA defined it; this is an analysis inventory, not the original compiler's variable count.

Committed renames update with the same two-minute limit as functions. The IDA plugin refreshes data-item boundaries about every 30 minutes while open. Inventory captured —.

SYMBOL EXPORT

IDA names for Replay

Recovered function and global names for this exact Replay build. Includes provisional q_ names.

Download symbol bundle ZIP · MAP + IDA importer

The symbol bundle updates automatically from committed SQLite names, with the same two-minute limit as the counter. Loading the latest export details…

How to apply names in IDA
  1. Download and extract the ZIP into one folder.
  2. Open your game_dx12_ship_replay.exe database in IDA, then use File → Script file… to run import_replay_map.py.
  3. Select replay-1.20.map. Keep its .symbols.json file beside it.

The importer checks the executable MD5 and MAP checksum, uses your current image base, and preserves existing meaningful names. This is a names-only export; types, source lines, and local variables are not included.

OBSIDIAN BRAIN

Explore the research

Linked notes on map assets, loading, rendering, and collision. Search functions and RVAs, follow connections, and read the evidence behind the names.

Read the asset brain Search · Topics · Backlinks

A published snapshot of the ongoing research. Each note keeps its source-build boundaries, provisional findings, and validation limits.

Build details

game_dx12_ship_replay.exe
Image base: 0x140000000
Executable MD5: 1C238FE327F2ECC3B0DB924C5B425439

Function counts cover exported function starts and additional starts synced from IDA. Global/data counts use the separately captured data inventory. Locals, arguments and code labels are excluded from both.