Game-Test Assets
A separate evidence lane for map and rendering asset layouts associated with the Game-Test executable. Scope and identity rules are in Evidence Scope. These pages do not inherit anything from the Replay 1.20 vault lane.
Pages
- XModels and Surfaces — model headers, LOD/surface references, geometry stream records.
- Materials, Techsets, and Glass — material/technique relationships and glass asset wrapper.
- GfxWorld and Lighting — world container, primary lights, draw and visibility groups.
- CModels and Clipmaps — collision map container and inline collision model record.
- SModels and Brush Models — world static-model aggregation and brush-model range/bounds record.
- Animations — XAnimParts header and variable data streams.
- Umbra and Culling — Umbra gate/tome records and world visibility linkage.
Confidence key
- High (binary identity / symbol): the exact target executable is identified by SHA-256 and Atlas indexes its MAP/PDB symbols. An RVA identifies a target symbol, not its original source semantics by itself.
- Medium (source association): Atlas links a target function to a source candidate. Its current matching mode is
unique source file (largest candidate; overloads possible). - Candidate only (field layout): offsets/sizes are values in that reconstructed generated source's
Load_ProcessStructLayout_*code. They are not yet a separately validated target-memory layout.
Evidence Scope contains provenance, direct local evidence links, and the shared interpretation limit.